Gladiator
Players have a limited number of lives, and attempt to be the last remaining Gladiator by eliminating all of their opponents.
The number of lives that a player begins with depends on their level. The higher the level, the fewer starting lives. When zapped, a player is deactivated and a life is lost. When all lives have been exhausted, the player is eliminated from the mission.
Additional lives can be gained by zapping opponents, and by destroying the in-field targets.
Rules
Notes: There are three variations of this mission: individual, team and partners. The variation determines whether there are teams, and if so, how many. In the individual and partners variations, all in-field targets are neutral, while in the team variation, in-field targets may be friendly, enemy or neutral depending on their colour.
- There are no special abilities available; players must depend on their raw skill to win.
- The mission will automatically end when the time limit has expired or only one player (or team) remains.
- All players are deactivated by a single shot from an opponent.
- Warbots are not active.
Recommended mission length: 10 minutes.
Skill levels: The number of lives each player starts with depends on that player’s standard skill level.
Levels | Starting Lives |
---|---|
1-Recruit | 30 |
2-Gunner | 27 |
3-Trooper | 23 |
4-Captain | 20 |
5-Starlord | 17 |
6-Lasermaster | 15 |
Scoring:
Event | Score | Lives Gained |
---|---|---|
Zap opponent | 100 + 10 x level diff. | 0.25 + 0.04 x level diff. |
Zap own team member | -50 | 1 life lost |
Destroy in-field target | 1001 (enemy) or 801 (neutral) | 5 |